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On top of this, the game’s menacing new foes, the big sisters, make regular appearances when you save the little sisters. They’ll test your use of plasmids to its limit and no two players will approach things in exactly the same way. These fights eclipse anything seen in the original and promote smart thinking over Rambo tactics. With your little sister out in the open the splicers start to arrive, but clever use of plasmids such as Hypnosis (turning your enemies against their evil allies) will give you the upper hand. Once you’ve set the place up like Fort Knox it’s time to think about your mode of attack. Rather than just setting her down and hoping for the best, it pays to prepare the area, laying traps with your rivet gun, placing proximity mines, setting up turrets, and stocking up on eve hypos and health kits. This mechanic adds a new element to BioShock’s gameplay.
#Best plasmids bioshock 2 upgrade#
Adam can also be used to upgrade your plasmids, giving them extra abilities (such as chain attacking enemies and shooting out icicles), while gene tonics grant you bonuses like increased speed and an electrical discharge when attacked. Throughout BioShock 2 you’ll be able to exchange Adam for new plasmids, but to use them you’ll have to be stocked up with Eve, found in needles scattered around the city. Obtaining new plasmids requires Adam, a substance found in sea slugs, and grown inside the stomachs of young girls. Use of plasmid powers is very similar to how it was in the original game. Providing you’re carrying some fuel, this drill can be spun and used to rip apart roaming splicers – Rapture’s Adam-addicted crazies. Your right hand holds a weapon, which defaults to a devastating drill. Your daddy’s left hand can shoot out electric, fire, ice, and more mutant-like attacks, with one corresponding shoulder button used to cycle through those in your inventory (hold down to bring up a radial menu) and the other to fire. Instead of having to swap between a weapon and a plasmid attack (the game’s genetic enhancing super powers), you can dual wield. Straight away you’ll notice an important change over the original. With a cast of characters, including new ruler of Rapture Sophia Lamb, all trying to stop you, the fight through the run-down corridors deep under the sea won’t be easy.
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Not wanting to spoil the plot, you’re without your little sister and you’ll do anything to get her back. This time you awake as the very first, the prototype big daddy, and you’re far more agile than you’d imagine. Yes, while the end of the 2007 game let you put on a big daddy suit, it didn’t make you feel like one of Rapture’s little sister protectors. “But I’ve already played as a Big Daddy,” you cry. Thankfully, when it comes to holding your own in a fight, you’re no slouch either. A new threat, in the shape of big sisters – agile, plasmid wielding, screaming death merchants – will have you on your toes, fearing for your life every time you hear one of their terrifying, wall-shaking shrieks. While BioShock 2 doesn’t make you trawl through the same locations, there’s a familiarity here, but with 10 years having passed since the end of the original game, new enemies are on the prowl, there’s a new dictator in town and the big daddies are no longer alone as the top dogs. There’s no doubt that revisiting Rapture isn’t quite as special as seeing the dilapidated underwater city for the first time.
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